Menomonie, Wis. – The creators of a computer game about a doomed submarine had a real-life sinking feeling last May as the date of the Stout Game Expo (SGX) approached. After months of work on the claustrophobic, cooperative game Dread Not, the team of 15 University of Wisconsin-Stout students were facing problems with their code which had broken an otherwise polished game. It was a stressful situ...
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